

These absurd and undesirable missions range from hunting for flowers and pearls for a lady, fetching random meaningless items for some stranger in a forest, or seeking and defeating the dangerous, "Potato Chip" ninjas for Choji. Even though the most important plot points are enacted upon, some "Ubisoft" employee non-canon missions were created to expand the hours in the storymode. The missions and general adventure like gameplay is where Naruto: The Broken Bond takes the discrepancy lane.
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You can run into people and they'll yell at you, barrels can be broken for gold coins and other free trinkets, and popular anime characters can be dueled against at any time, or can join your group whether you are on a mission or not. Some people may even repeat the same lines with different voices or different wording to spice it up a bit, but no avail mostly. Around towns people are bustling around and conversing, although their messages to you are rather dull and generic, as they comment on whatever event is prevalent in town or in the position where the game is currently. It's smooth and is filled with natural emphasis. The animations are fluid, and capture the animation style of the Anime sharply. Holding the right trigger will allow you to sprint which can be compared to that of a Spiderman game, where Naruto or whatever character is being used, can freely jump around Konoha village, double jump, climb up and down walls, walk on water, and jump from building to building using the accelerated sprint and jump combination. In each town there is a local Dojo available, which presents itself as a basic training mode, preparing you for those hardships in battle. These gold coins and cash are combined to purchase items, new jutsus or combos. As each enemy or mission is completed, you will gain money and gold coins afterwards. Health is automatically replenished upon sleeping to rejuvenate yourself in your room or Inns. You can helpfully haul around Health, Strength, and Chakra pills, although your Chakra can be healed over time. You wish the game would automatically perform said justu without your consent or effort, knowing that you have to perform a certain justu untold amounts of times to navigate around the area. These obstacles are encountered numerous times during countless different missions, and the jutsu execution and cutscene that is delivered with it becomes repetitive. Mostly this is only convenient because there are some conspicuous obstacles present that require a certain justu to overcome or abolish. Your allies and Naruto can be switched back and forth to whoever the first player is controlling. If a match is started, your allies will be able to be tagged, in and out of or during versus matches respectively, and they all have distinguishable life bars and abilities. You can have at a max of two different allies alongside with you in gameplay. Something similar to DBZ: Sagas or Kingdom Hearts, instead of fighting enemies in real time, you fight them in a one on one versus match. Fighting takes place in an individual sequence. The game acts as a slightly over the top camera viewed, free-roaming God of War-esc setting where you can jump around freely. You can increase your health, and chakra capacity, along with the rather proverbial strength, and justu damage radius. The friends’ points are important, because they can be used to increase your attributes. Upon each mission completion alongside a certain Leaf Village ally, you gain friend points. Throughout the story, new skills are learned whether you want them to be learned or not, and characters are unlocked. As Naruto, you began the game with no special skills. The game revolves around a decently structured action adventure/fighting aspect that seems to take gameplay elements from many other games that share the genre. No Naruto game is worth purchasing either, only if it can be found for under $15. Just be begin briefly, no such Naruto game deserves over a solid 8 in score, due to a definite balance of pros and cons. It expands upon the online multiplayer system, fighting system, characters, and stages. As all of the more Naruto Video Games are released, they start to become imitations of one another, regardless of year or console. The game was developed by Ubisoft Montreal, and was published by Ubisoft as an XBOX 360 exclusive. Naruto: The Broken Bond, acts as a sequel to Rise of a Ninja, and covers the rest of the original Naruto anime, from episodes 81-135, that basically tells the story of the Sasuke Retrival arc.
